![]() ![]() Increases all damage you deal by up to X% and your Movement Speed by X%, with less damage bonus the lower your Life, to a minimum of X%. Cannot occur more often than once every X seconds. When you take damage, you have X% chance to unleash retribution on all nearby enemies, dealing damage equal to X% of your maximum Life. Cannot affect the same target more often than once every X seconds. This poison spreads to nearby enemies if the victim dies. Your attacks have a X% chance to poison enemies, inflicting X% base damage +X every second for X seconds. Cannot occur more often than once every X seconds per target. ![]() When the curse expires, the enemy will explode for damage equal to X% of all damage taken during its duration, up to a maximum of X% base damage. Cannot occur more often than once every X seconds.Įach time you cause an enemy total loss of control, you will also apply an explosive curse. Your Primary Attack has a X% chance to summon a charging spirit wolf that inflicts X% base damage +X to all enemies in its path. ![]() Prevents fatal damage, and then grants a shield for X seconds that absorbs damage equal to X% of your base damage. Mystic Strike does triple work as a mobility skill, enemy push/pull, and damage source. Clusters of demons are prone to exploding in chains while a single target will be taking every hit from both the Monk and its Mystic Allies. These skills balance out single and mob damage. Enemies can only be hit X times within X seconds by these explosions, and starting with explosion X and beyond, take only X% of normal damage. Enemies that die while Bleeding will explode for X damage to all nearby enemies. They deal X damage with each attack and have Life equal to yours.Īttack enemies in a direction for X damage and inflict Bleeding on them for X seconds. Summon X spirit allies to fight by your side for X seconds. Additional hits on the same target deal X% as much damage. Maximum X charges.ĭash rapidly between nearby enemies, striking X times for X damage per hit. Each enemy player can be a teleport target only once every X seconds.ĭash forward X yards and leave a spirit behind that will return, pulling all enemies in its path to you and dealing X damage. You can teleport again after every third hit. Teleport to a nearby enemy and unleash a rapid succession of punches that each deal X to X damage. ![]()
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